Tuesday 23 June 2020

The Russians are Coming No.5

Just a quick update with another addition to my collection of 15mm Napoleonic Russians.  In this case I painted another general, to add to the four I already have.
This is a 15mm Warrior figure, in fact a Prussian general, but I thought it was quite a nice model so he was transferred to the eastern front.
As you can see he is riding past a French casualty.  This figure is actually from Peter Pig's AK47 range, sent back 150 years and painted up to pass as a fallen French officer.

Sunday 14 June 2020

Barns

Yep, making buildings again.  This time I thought I'd like to make a European sort of barn to go with the other 15mm half timbered buildings I'd made earlier.
So this is it, loosely based on a type of north german low barn, for example this one, except in my case I dispensed with the brick finish and more complicated roof structure and went for the painted half-timbered look instead.
Construction was the same as previously, with polystyrene walls and sliced up coffee stirrers for the woodwork.
The individually cut (from old business cards) and placed roof tiles did take a while though.  As with many of my wargame buildings the roof lifts off so that troops can be put inside, but it's quite neatly done (I think) so it's hard to see the join.

And of course, why make one barn when you can make two.  So I did this one as well in a different style.
I was inspired to make this based on an article by Tony Harwood in Minature Wargames magazine which I subscribed to for a year basically because there was an offer on (some interesting articles but overall too much fantasy, sci-fi and product placement for my liking).
Using this design as my starting point I bascially made this building the way I normally make them, with ploystyrene sheet walls, which were then PVA'd, coated in fine sand and painted. The fish-scale type roof tiles were actually quite straightfoward to do and with a bit of careful measurement they all matched up quite well.  I think I could make a couple of other buildings now with this roofing technique.
A nice detail was the small openings at the gable ends and I kept these in my version.  And in this case you can see the line where the roof lifts off to put figures inside.  Hopefully, with the intention to have a bit more terrain on the table, these should get an outing by the next time we get a game (Covid-19 situation permitting).

Sunday 7 June 2020

One-Hour Wargames 13: Escape

We have been playing a mini-campaign based on a branching sequence of scenarios taken from Neil Thomas' book One Hour Wargames.  The approach to the campaign is set out here.  So far we had played two games, Scenario 16 Advance Guard and Scenario 14 Static Defence, and as I won the last game in the sequence (and to be honest the one before that) I got to select the next encounter.
All quiet on the Eastern (Anatolian) Front
This is therefore the AAR from the game we played (in February), 13 Escape, which to be frank turned out to be a bit of a dud, so I couldn't be bothered wrting it up at first, but then for completeness (and due to some time on my hands brought on by the Covid-19 lockdown) I thought I should.
A simple plan
The book describes the situation thus: "The blue army is returning home from raiding Red territory.  Its journey is blocked by a number of Red units."  The scenario gives both sides six units, with the Reds having one unit on the table, two units coming on from the hill (marker 1, see map) at turn 2, two units arriving on the table from behind the wood (marker 2) at turn 4 and a single unit coming on at marker 3 on turn 6.  Blue's objective was to get at least half of its units off the far end of the table via the road.
Lydian start line
For this game we decided to get our old De Bellis Multitudinis (DMB) armies out as we'd not used them for quite some time.  The scarpering Blues were therefore my Lydian (I/50) army and the blocking Reds were Geoff's Early Achaemenid Persians (I/60).  The single Persian unit allowed on the table was a line of Sparabara blocking the road.
Sparabara in the way, again
The game got off to a rapid start, particularly as we both suddenly realised/remembered that the rules allowed our units multiple march moves when not in close proximity to the enemy.  This meant that, with some excellent PIP dice throws, within two moves the Lydians were nearly halfway across the table even before the Persian pursuit force could get their boots on.
Lydians advance (very) rapidly
The Persian's plan seemed to be to use their numerous cavalry as the pursuit forces and the first of these appeared over the hill at move 2.
However, the Lydians continued to push forward, not only in the centre, to engage the Sparabara, but also on the flanks, in order to encircle the Sparabara if necessary but also to allow a rapid exit off the table if possible.  Meanwhile, some Lydian (Paphlagonian) light horse turned to face off the Persians streaming down from the hill.
Nice bit of flanking
The problem for the Persians was that they were never really able to catch up.  Whilst the Lydian hoplites and psiloi were squaring up against the Persian Sparabara in the centre, the Lydian cavalry, chariots and auxilia were literally flowing round the flanks behind them.  However, the Persian cavalry was still too far away to be effective.
A confusing picture
As can be seen from the above picture, the Sparabara (white and yellow tunics, pale green base) in the centre, have been contacted by Lydian psiloi, whilst other Lydian units flow around the sides.  The Persian cavalry meanwhile is mostly still on the hill or behind the wood on the right of the table.
Lydian hoplites push back Persian Sparabara
In the centre the Lydian hoplites finally reached the Sparabara and started to push them back.  The Persian cavalry was still in pursuit but was having trouble reaching any of the Lydians, apart from the Paphlagonian light horse sent back to delay them.
Paphlagonian light horse verses Persians
Meanwhile, most of the other Lydian units were getting close to the table edge preparing to exit.  As DBM is a bit flexible when it comes to defining units, we had decided that the Lydians needed to get half of their original number of elements off the table to win.  And then, finally, some Persian Immortals turned up.
Persian Immortals - better late than never I suppose
As can been seen, the Immortals were somewhat outnumbered by the hordes of Lydian auxilia.  But in the end, it didn't really matter, because the Lydian cavalry was already streaming off the table and most of the auxilia would soon follow suit.
I'd be worried if I were you
Fundamentally, the Persians never really managed to catch up with the Lydians, slowing them down or delaying them enough so that they could be destroyed.  I think this was a reflection of the DBM rules which allowed march moves so that the Lydians were always too far ahead.

That said, one of the things about the OHW scenarios is that the table set-ups are very simple with not many features on the table.  This means that there is very little tactical use of terrain and the issues (and interest) that that can cause can be missing.

However, one thing I did notice from re-reading the OHW scenario was that it is based on another scenario from the really excellent CS Grant book Scenarios for Wargames (WRG, 1981), in this case Scenario 10, Breakout.  In fact, a number of the OHW scenarios are simplified versions of the ones created by CS Grant.
Every wargamer should have one of these
Looking at it after our game it was clear that the Breakout scenario is a more complex and potentially more interesting set-up than the one in Neil Thomas's book (plus there's a bit more terrain to deal with), and to be homest I wish I'd realised that earlier.

Therefore we decided that for the next game in the OHW campaign series, if there was an equivalent source scenario, then we should try using that, rather than the simple scenario in Neil Thomas' book.  Which is exactly what we did for the next campaign game that I will write about (when I get around to it), Scenario 7: Flank Attack (2).

[In case anyone is interested in the figures, my Lydian army comprises almost exclusively 15mm Chariot (now Magister Militum) figures, whereas the Persians are Essex, all painted and based a very long time ago...]