One of my enduring interests has been finding ways to run wargame campaigns and therefore discovering campaign rule sets has always been exciting (there aren't that many out there really). One of the sets that I did find and use was the (free) Magna Graecia Campaign Rules for an ancient campaign in Sicily. These are by Rob Smith and appear to date from early 1997.
Resolving how terrain affects campaign decisions of when and where to fight has always been an issue but these rules cleverly simplify this by having defined table-top maps for each of the numbered nodes shown on the main map. Land movement is only between linked nodes and battles can only be fought at each node (a bit like the original Shogun & Medieval Total War computer game system). Therefore each battlefield can be assessed beforehand and hopefully used to your advantage.
My sketch-map of our battle is shown below, from which you can see that my army bravely ran away (North is on the right hand side of the map again).
And the reason for posting about this (apart from the opportunity to highlight one of my rare victories in that particular campaign)? Well, a few months ago whilst checking my links I noted that the Magna Graecia one was dead and I have only today found and restored them after a bit of searching round the interweb.
So I thought I'd use the occasion to draw your attention to this interesting and useful set of campaign rules and the fact that it can be found on the web again. It also ties in with my current thoughts on running a DBA campaign and what our options are for doing that.
Edit - unfortunately this link is now dead also. However, if anyone still wants to see these rules and maps you can view them here.