Showing posts with label ECW. Show all posts
Showing posts with label ECW. Show all posts

Saturday, 23 May 2026

An English Church

I am the keeper of two 6mm (Heroics & Ros) English Civil War armies based for the WRG's DBR rules that have been sitting in a shoebox since their last outing more than 10 years ago.  The fact is though, all of my wargame projects are long term projects which means the urge to tick something off some list or other I made decades ago (I make lists constantly) resurfaces now and then.

Hilltop church in 6mm

Anyway, an item on my to-do list was to make a medieval church suitable for the period.  Something small but typical was what I had in mind.  So, after a bit of searching on the internet I found this example, the Honeychurch Church of St Mary in Devon.

Honeychurch Church of St Mary
The name derives from the Anglo-Saxon "Huna's Church" and it was built around 1150AD.  It is one of the few Norman churches remaining that have been relatively unaltered since built (particularly by those interfering Victorians).

View from the South-West
For my 2026AD version, construction was from the usual polystyrene offcuts and cardboard stuck together with wood glue (PVA).  Painting involved undercoating in black then dry-brushing in grey and ochre with some dark wash added to create a bit of depth.  Details added include an area of churchyard on a separate bit of cardboard as well as some 'stone', walls made from polystyrene strips mounted on coffee stirrers. 

Coat of Arms of Charles II
Obviously it wasn't possible to make anything to go inside the church but it was interesting to find out that the real church has various paintings inside, including this one depicting the coat of arms of Charles II (noting as usual that Scotland's unicorn is chained so that it can't get away).
View from South-East
Anyway, having exhausted my list of Civil War related items to make I should now be ready to get the roundheads and cavaliers out for a game, unless I can find (or add) something on the list to put off that fateful day...

Friday, 18 September 2015

Not Even Push of Pike

Like most wargamers we tend to spread ourselves too thin.  We have many wargame periods in mind or in progress, lacking only the necessary research for armies to be readied, be they incomplete, unpainted or just plain unbought.  The odd thing is that it is the completed periods that seem to be thought about and played the least.  I don't think it's just us.
Spot the deliberate mistake.
One such period is the English Civil War, for which we have, according to the WRG De Bellis Renationis (DBR) Army Lists (Vol 2), about 400 points each of the respective Parliamentarian and Royalist armies (1641-1648), which is near enough complete as makes no difference.  These are 1/300 Heroics & Ros figures, mainly painted by Geoff sometime last century, but supplemented by some Scots musketeers, cavalry and artillery train added by me in more recent years.

The last time we'd had a game from this period was about 15 years ago and we used WRG DBRv1.1 whilst working our way through the smaller scenarios from the De Bellis Civile books (published by The Keep).  However, for this game we didn't use any particular scenario but decided, just like in the old days, to generate the terrain using the rules, line up opposite each other and see how we got on.  Anyway, the set-up turned out like this, with Parliament (blue) defending.
All terrain made by me, including houses from polystyrene offcuts & cardboard
Forces were as follows, each split into two commands:
Parliament
            1   CinC Pi(S)               1    Sub Gen Pi(I)
            1   Pistols Pi(S)            10  Pistols Pi(I)
            16 Shot Sh(O)               3    Dragoons Dg(S)
             8   Pike Pk(O)              1    Galloper Art(F)
             2   Sakers Art(O)

Royalist
           1    CinC Pi(S)                1    Sub Gen Pi(F)
           12  Shot Sh(O)               12  Horse Pi(F)
            6    Pike Pk(O)               2    Dragoons Dg(O)
            2    Sakers Art(O)           1     Galloper Art(F)

Rules used were actually DBRv2.0 which, we discovered, had some subtle but significant differences when compared with DBRv1.1.

Anyway, my plan (i.e. the Parliamentarian plan) was to hold the left secured against the hill, whilst trying to sweep around the right with my Pistols Pi(I), i.e. the Roundhead cavalry, pivoting on the village which would be occupied by one regiment of foot and some dragoons.  The left wing comprising mainly foot was supposed to stay where it was and be stiffened by the sakers positioned above them on the hill.
View of Parliamentarian lines from the Royalist left.
The thing is that defending passively doesn't come naturally to me, so almost immediately I commenced advancing my infantry on the left.  My cavalry on the right meanwhile started to move towards the enemy's position, where his cavaliers (Pi(F)) were climbing up the far side of the hill.
View of Parliamentarian left, with sakers on the hill

On the left I was having issues.  I realised that my sakers on the hill were poorly sited because being uphill from the target reduces their fire effect (presumably as the cannonballs tend to bury themselves when fired downhill, or something), and the regiment of foot up there really wasn't going to do anyone any good.
Parliamentarian foot in the BUA, dragoons to the fore
In addition, my infantry started to take casualties from the Royalist guns sitting being the marsh, whilst the regiment of foot that I had positioned behind the village was unable to move through it at any great speed.
Familiar foot advance
My Parliamentarian foot continued to advance to try to contact the Royalist foot that was moving up opposite, all the while taking casualties from the guns and then Royalist foot, both sides starting to lose cohesion but without my troops able to damage the Royalists enough.
Ebb and flow on the left as shot exchange fire
Meanwhile on the right, the Roundhead cavalry advanced to the foot of the hill accompanied by a galloper gun and some foolhardy dragoons.
Roundhead Pi(I) advance on the right
As the Roundheads reached the foot of the hill the Royalist cavaliers come over the crest and down the hill but are checked by fire from the Pi(I).
Roundhead cavalry push up to the hill
However, the fire from my cavalry dishcarging their pistols momentarily checked the cavaliers, but was not enough to discourage them and they charged down the hill into the Parliamentarian ranks, surrounding and overwhelming them within a few moves.  My cavalry command was therefore quickly demoralized (although for some reason I neglected to take a picture of  my cavalry surrounded and reduced to a single element in about two moves).
Stalemate on the left, but the cavaliers are coming...
Back on the left, the Parliamentarian foot were being gradually depleted but weren't quite able to get into phyiscal contact with the Royalists, the desired for 'push of pike'.  However, with my right wing effectively wiped out, it would only be a matter of time before the cavaliers were behind me and that would be that.
Cavaliers about to sweep away my galloper
Overall it was a fairly decisive battle, although we did notice a few signficant changes from DBRv1.1 to DBRv2.0.  The earlier set encouraged the use or separate units of foot (i.e. 4 elements wide with a block of pikes in the middle) but v2.0 was more like DBM where you could have an infinite line acting as one group if you wanted to (and had a table long enough).
View from behind Royalist lines
However, the main issue was that the Parliamentarians (me) made some basic errors, such as wasting a regiment of foot by placing it behind the BUA and another one on the hill so that neither could get into the action, which was an inefficient use of troops, particularly as I had chosen to advance off the hill and out of cover anyway.

Further, placing my sakers on the hill made them less effective and my dragoons (Dg(S)) were not used properly to hold the BUA and woods.  Next time I think I will keep the Pi(I) in reserve behind the foot and make the enemy come to us!

Wednesday, 6 April 2011

Wish List No. 1

When I started this blog I characterised myself as a Wishful Wargamer: someone who spends most of the time looking out the window thinking and much less time at the workbench or wargames table doing. This tendency is exacerbated when living on a remote, and admittedly tropical (it’s raining, actually), island (as I am now), mainly because: I’ve no wargaming kit with me at all (apart from copies of DBA 2.0, Regimental Fire & Fury, Great Captain, etc.), everything takes months to get here, mailing costs are high and anyway by the time anything arrived I’d be off the island and gone.

So, I’m currently spending a lot of time thinking and planning, perhaps when I should be doing something else. Anyway, here are some of the projects I’m thinking about and hope to get going again when I get back to Scotland at the end of April. Note that these represent periods where I’ve got the armies and resources more or less in place already and the wishfulness relates mainly to tweaking forces, adding terrain items and arranging and playing games. Subsequent posts will dwell on periods I’m aspiring to but haven’t started yet (but may do).

15mm Ancients

I’ve got a 15mm 500pt DBM Lydian Army - mostly Chariot figures (Magister Militum now), which I really like. I bought the first of these in 1994 and it took me 15 years to get them all painted (yes, really). I’ll probably stick with DBM as we’ve had some great games with it (Geoff has an early Achaemenid Persian army (Essex) which can be a challenge), although we might try out Great Captain (if I get time to read it here) or maybe even FOG instead. I’ve also got a copy of WRG 6th edition at home to use some winter weekend.

The Lydians need some additional odds and sods to be perfectly compete and I really have to rebase them properly (plain painted cardboard won’t do anymore). There are also one or two terrain items still to be made including scrub/rough going using sisal brush bristles and I’ve always fancied some walled vineyards and olive groves so these are on the list to make.

1/300 ECW

We’ve enough Heroics and Ros figures painted and based up to play DBR comfortably and have had some good games with them in the past. After reading Angus Konstam’s Journals though, I’m minded to try out Very Civile Actions as an alternative although I’m not sure how it will translate to 1/300 scale.

1/300 WW2

I’ve got enough Afrika Korps (DAK) vehicles and men to be getting on with here. We normally use Rapid Fire for our 1/300 games but incorporating more detailed AT fire tables and rules based on those in Bruce Quarrie’s Airfix WW2 Wargaming guide. Our experiments with WRG’s 1925-1950 rules proved that these were too detailed for 1/300 scale gaming.  Following recent discussions on various blogs it may be time to get Operation Warboard out again though.

I’ve made quite a few 1/300 desert buildings but still have one or two desert terrain items to make to be really ready though, although some of these (rocks and such) can be used with the Lydians (see above) and other planned periods. We had started an Operation Crusader campaign using the Berthier Campaign Manager a while ago and may need to kick start this again.

We also have some 1/300 forces for France 1940 and I have a long term plan to build up Russian and German armour for late Ostfront. Terrain and buildings for 1/300 ECW works for the French countryside nicely.