Showing posts with label Field of Battle 2. Show all posts
Showing posts with label Field of Battle 2. Show all posts

Sunday, 15 March 2015

One-Hour Wargames 11: Surprise Attack

Following on from the successful and (more or less) decisive game we had last month, we thought we'd kill two birds with one stone by trying out another of Neil Thomas' scenarios from his book One-Hour Wargames, but again not actually using his rules...
Austrian Line (Roundway Miniatures 15mm)
Scenario 11 'Surprise Attack' is supposed to represent Quatre Bras where Ney encountered the Anglo-Dutch army two days before Waterloo at the strategically important crossroads.  The original 3' x 3' layout described in the book has a lake where we put the (impassable) hill instead, which was substituted as we didn't have a piece of lake scenery to put there.  
Initial dispositions - Austrians in white, French in blue.
However, stung by my comments on our last battle, Geoff had conjured up a bit of road from a strip of painted lino, which did the job perfectly, at least for one of the roads (the crossroad being defined by buildings with the lateral roads depicted by hedges).  You can see I've been experimenting with MappingBoard to try to produce some better maps.
Initial positions viewed from Austrian right
The scenario required that a third of the defending forces (the Austrians) be deployed in the centre of the table, with the remaining two thirds coming on in two waves subsequently; the objective being to deny the French control of the crossroads.  The French could bring on all their forces at once, but had to deploy from the road.  As noted we were not using the Horse and Musket rules included in Neil Thomas' book but instead were play-testing Field of Battle 2 for the first time, which we started with high hopes and the excitment of the novelty of the 'sequence cards', the like of which we had never used before...
Austrian infantry brigade and grand battery (Roundway & Warrior 15mm)
Anyway, the Austrians (me) elected to start with an infantry brigade and an artillery brigade on the table blocking the road between the wood and the hill.  The French (Geoff) started the game with a cavalry brigade and the lead elements of an infantry brigade.
French advance (Hinchliffe & Naismith Curassiers; Naismith Dragoons)
Sadly, as is often the way when we are pressed for time and are trying new rules, things did not go according to plan.  At all.  The first thing was that because of the system of rolling for initiative and then turning sequence cards to enable various activities (any activities), it took an inordinately long time for anything to actually happen.  Not to mention the oddly frequent occurrence of 'Lull' cards.
Austrian Brigade (Warrior figs in the centre, flanked by Roundway minatures)
This, coupled with our unfamiliarity with the rules (not improved it has to be said by my having read through them at least three times beforehand in the preceding weeks and still being none the wiser) meant that we really didn't get very far before we had to pack up for the night.
The Austrian grand battery produces smoke, but very little fire
The first activity permitted was that the Austrian grand battery could fire at the (Hinchfliffe) curassiers lined up in front of it, but through (I think) using the incorrect factors and making numerous abysmal die throws this had very little effect on them (we realised later they could well have been blown away).  The curassiers having got off lightly, and after a bit more hanging around, eventually (after a few rounds of initiative, lulls and waiting for a Movement card) they closed to contact whilst the battery was not able to fire again.  Hmmm.
Curassiers try to contact Austrian infantry
Meanwhile, the other regiment of curassiers attacked the infantry regiment closest to the artillery but was caught by close-range opportunity fire (as they had been out of range earlier) which pushed them back.

However, having contacted the artillery in one go it was proving difficult for us to work out how to resolve the melee.  Basically FOB2 has rules and examples on what to do if more than one unit attacks a single unit, but not what to do if one unit attacks multiple units simultaneously (i.e. the artillery units making up the grand battery, which had different combat dice).  And that is where we got stuck.
Curassiers try to charge home (reverse view)
This actually, gets to the nub of our issues with the rules - the dispersed and semi-sequential way in which they have been written.  I write and review a lot of academic and technical reports in my professional life and one thing I can pick up on very quickly is where it seems that the writer is so close to the content that he or she seems unable to imagine what it is like not to have the knowledge and presuppositions that they have, i.e. to be able to step back completely from the detail and assumptions and lead someone through it who is not familiar with whatever the report (or rule set) is about.
Austrian line repulse the curassiers back to the starting line, apparently
And this is what we have in these rules (as is often the case with wargame rules, it has to be said): the writer is clearly so close to them that unless you have played earlier versions and/or have an experienced player to explain them to you, then you are not going to have much hope in working out what to do, particularly when it is late on a Friday night, you've had one too many herbal teas and the clock is ticking.

I'll give another example of the perplexities of these rules: firing.  Everthing in FOB2 is driven by sequence cards and, for example, to be able to fire (at least after the first time) you need to be able to play an Infantry or Artillery Firepower card.   Why therefore are the firing rules not all in one place where the Firepower card is described, instead of dispersed in various locations within the rules?

Another issue I struggled with was the very basic concept of moving, i.e. if you draw a Movement card does that mean all your units can move or only one?  The rules are not explicit.
Austrians: Hungarian regiment (15mm Warrior Miniatures)
I know a lot of people don't like WRG rules because of their prescriptive and sometimes didactic delivery (step forward DBM and DBR) but at least everything is laid out logically and sequentially and you don't have to go hunting back and forward through the rule books to piece together what one does in order to fire some muskets.  Perhaps I am old school (wait, what? I am old school), but I do like things being laid out as clearly and simply as possible, preferably matching the actual sequence of play and in locations that you are likely to need that information all in one place.

Anyway, rant over.  To this end, for the next Napoleonic game we are going back to basics (not as far back as Bruce Quarrie though) and will be using WRG's 1685-1845 rules.  Some people seem to have problems with the cleverly meshed turn sequence they use but I seem to remember never having any issues with that at all.  And if these don't turn out well, there are a lot of other rules to choose from, Napoleonic POW2, and the free Fast Play Grand Armee and Pro Patria being a few that spring to mind...

Monday, 2 September 2013

WSS Blue Moon 15mm Grenadiers

Albeit slowly, my War of the Spanish Succession project is progressing, with the first infantry regiment in the process of being painted (the Danish regiment Prince George) and the next one waiting in the wings (painting table) with a nice overing of black undercoat.  However, as with any project there is immediately the issue of basing, rules and basically how many figures one needs to buy in order to get a presentable army on the move.
Blue Moon WSS 15mm Grenadier
Clearly there are various rule sets to be considered and basing needs to be flexible to accommodate any changes.  I have a soft spot for the classic WRG 1685-1845 rules and Black Powder is also a popular contender; however, after visiting Claymore in Edinburgh last month we decided that Piquet Field of Battle (2nd edition) would be worth a try for this period.  These rules suggest four bases per unit and after a bit of thought it was decided that 16 infantry figures (or 8 cavalry) on a 12cm frontage (on four 30x30mm bases) was what we'd aim for.

Being interested in the Danish troops in the WSS, the Battle of Ramillies blog has turned out to be a very useful place, particularly in terms of how the regiments could be represented.  What I liked is that the regiments include a couple of grenadiers and I thought I could do that as well.  So, based on the figures I have (or will have), what I'm planning is shown below:
Obviously Blue Moon do grenadiers and so some arrived in the post this week.  There will be two of these for each regiment and like the line infantry they are very nice sculpts.
Blue Moon WSS 15mm Grenadier - Reverse
There seem to be two pose variants for the grenadiers and I think that once I get some troops finished these guys are going to look quite fine in the place of honour on the right of the regiment.

Wednesday, 7 August 2013

Claymore 2013

Well, I managed to achieve something since I last posted and that was to get to Claymore 2013 in Edinburgh.  It's been somewhat of a tradition since our school days and Geoff and I must have been going to it since at least 1980 when it was held at Adam House in Chambers Street, through the Meadowbank years (I had a tenement flat right across the road at the time) and now at its current home, the Edinburgh College campus in Granton (on the old gasworks site).

Anyway, some interesting games were on (with fewer Very British Civil War offerings than previously).  A bit too many odd space battles in evidence though (surely that is what computers are for?): I'm afraid I take the historical wargamer bit seriously.  Anyway, here are some highlights.  First are some pictures from the 15mm SYW Zorndorf refight put on by the Gourock Wargames Association (GWA).
Prussian cavalry cross the Langer-Grund on their right.
Cavalry action in the woods.
View from behind Russian centre.
View of Prussian centre.
View of Russian centre.
Cossacks in the woods.
Overview from the Russian's right flank (the Zabern-Grund in the foreground).
Prussian artillery and infantry.
Figures were a mixture of Old Glory (mainly Prussians) and Essex (mainly Russians).  The GWA was using the Piquet ruleset and it seemed inspiring enough for me to go off and buy a copy afterwards (added to the pile, but more of that later no doubt).

The next game that caught my eye was the Glasgow and District Wargaming Society's 28mm WW2 scenario Raid on Tito, depicting the botched attempt by the Germans to mount a combined airborne and ground attack on Tito's headquarters near Drvar in what is now Bosnia.  Rules were Bolt Action and this game was particularly interesting to me as I have recently been reading Fitzroy MacLean's Eastern Approaches (amongst other things).
Tito's forces threaten to over-run the German LZ and glider.
Tito's headquarters.
Panzerschrek in the marsh.
Germans infiltrate the woods.
Partizans defend Drvar.
Overview of Drvar
Another interesting game was the Charge of the Light Brigade public participation event put on by Kirriemuir Wargames Club.  Rules were apparently based on the Tennyson poem of the same name (sub-titled Anyone for Tennyson?).  The aim, as you might expect, was to get (the remains of) your squadron to the 'safety' of the Russian guns at the far end of the Valley of Death.
What's that you say, Nolan?  Those guns over there?  Righto!
It'll all end in tears.
"Very interesting, but stupid."
Hurry up lads.  If we don't get there in time the pubs will be all shut.
Other games included some sort of barbarian attack on a Roman fort put on by Claymore Castings (excellent figures):
Oi, leave that testudo alone.
The Tyneside Wargames Club with a massive Great Captain rules demonstration:
Impressive.
And RAF Leuchars' participation game Banzai!  Looked like fun - although I thought the guy in the foreground moving the aerial sea urchins on sticks around had escaped from the kitchens at Pizza Express.
Met office forecast - Divine Wind, gale force 10, backing easterly.
The traders were out in full force and apart from impulse buying a copy of Piquet Field of Battle 2nd edition to try out (1700-1900), I added to my collection of unpainted Blue Moon 15mm Marlburians and got a copy of the Osprey book on Peleliu 1944, just for interest.  Anyway, overall not too bad and thanks again to the SESWC for keeping this show on and growing all these years.